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A Trash World

You are Dr Roberts, PhD. The year is 2157. The Earth is dead, and only The Dome on Mars remains. From the highest of heights, you've fallen to rock bottom, and must scrabble back to the surface from the underworld you've been dragged to.

A Trash World is an indie roguelike twin-stick shooter best played with a controller. You are the genius inventor Dr Roberts, gifted with ingenuity, able to create useful gadgets from seemingly junk.

You have been left for dead by The Cassetteheads, and must upgrade your arsenal using the trash that litters the underworld around you in order to survive and escape to the surface.

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My role in A Trash World was mostly in concepting systems and mechanics for the game. The initial idea was to build guns out of enemy drops on the fly, combining world interaction and crafting with instant choice. Therefore the challenge was designing the menus and building to work fast and effectively, and keep the pace of the action while the player engages in quick decision-making. This meant making the menus approachable and the crafting have depth without being confusing. In addition, I designed the logic for the dungeon-like level generation. A trash world was developed over a year and provided me a lot of good experience in concepting, User Experience, UI Design, generation logic and interactive systems.

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