
Fight & Flight
In this space RTS/Action mash up, I focused heavily on my prototyping ability, pushing my programming skills using C# in Unity, and acquainting myself with audio engineering using Omnispace.
Design wise, I set out to compound my interests in cinematic, thrill-seeking action and more specific system and behaviour engagement with potential for to bring out depth of gameplay. Although the prototype's scope isn't massive in execution, it provides a meaningful proof-of-concept with a lot of potential to seize, so I will continue to expand on it's mechanics.
This game is special to me because it gives a small glimpse of the multi-faceted experiences I see games could be, and conveys my interests in space games and dogfighting.
Please download the Dev Journal for a full write up of my production approach, what I learned, the challenges I faced and how I overcame them.